"I had not thought that a word game could be so beautiful. Beautiful to see and hear, but also the stern, unyielding beauty of logic." - Matt Thrower, GameZebo
"Another week, another new word game. QatQi...is, if anything, better than Letterpress." -- Shane Richmond, The Telegraph
"COMPELLING" ... "It’s a very simple idea, but a good one. QatQi offers a different type of word game challenge, and flourishes for it. All the better for being free to download, and exceptionally easy to dive into for short or long sessions." - Jennifer Allen, 148Apps
"Just when you think there can't be much more new ground to be broken in the word-games genre, along comes something like QatQi with an inventive take on letter-based puzzling." - The Guardian
Lose yourself in the world of QatQi (pronounced “cat-key”), a gorgeous and meticulously crafted word game that pleases the senses and tests the limits of your lexicon. Frustrated with the lack of innovation in other word games, indie designer Chris Garrett developed QatQi to freshen up the genre with never-before-seen gameplay, an elegant interface, dazzling art, and otherworldly music that changes as you play. In a word, it’s INSPIRED (161 points.)
QatQi offers more than just laying down tiles and reaping the rewards. Game puzzles form a “map” for players to explore, uncovering bonuses and avoiding barriers as they link letters together. It’s easy to learn, but offers a new kind of strategic depth for the genre. Bolstered by robust statistics and enticing social features, QatQi is a complete package for word game lovers eager for something new.
Beyond the innovations in gameplay and scoring, QatQi is an audiovisual tour de force with art and music that can be appreciated even without words. The game’s puzzles will have you racking your brain, but its ethereal aesthetics will leave you in a state of zen. QatQi features:
Novel “map” mechanics — Explore each puzzle by laying out tiles to spell words across increasingly intricate rooms and corridors. Special squares offer big bonuses, but require some smooth wordsmithing to reach.
Smart, scaling difficulty — Sunday levels can be brutal, but QatQi eases players in with simple puzzles and an intuitive tutorial. If you’re backed into a corner — sometimes literally — take another try with an Undo.
Size up your spelling — Compare your performance with players in your city or across the globe using QatQi’s cater-made scoring system. Post automatically and view full breakdowns — all without disruptive logins or passwords.
Vaunt your vocab — When you top the charts in your area or drop a high-scoring word like MOUNTAINEERING (461 points), QatQi will make a personally framed screenshot for you to boast over Facebook, Twitter, email or SMS — all from within the game.
Data to die for — To boost your scores, explore a beautiful interactive stats page that provides key metrics after each puzzle. Even as a novice word-slinger, QatQi’s granular breakdowns will give you something to aim for.
Fresh content, always — QatQi offers new levels every day of the week, scaling up in difficulty from Monday to Sunday. Past levels are archived for access anytime.
Audiovisual bliss — Artist Kun Chang, who created the artwork for the hit game Osmos, lends a striking sensibility to the game board and menus. Complementing the looks is an original, spectral score that builds in complexity as you move through more difficult puzzles.
We're not saying there were bugs in QatQi, but if there were, then this release would fix some of them.
So, hypothetically, if your letters would turn red every once in a while and mess up your hard work, then they wouldn't do that anymore in this release.
Or, let's say, just as an example, that QatQi would get into a state where it would keep asking you to log in with your Apple password. For this release it wouldn't do that.
Finally, again purely as a hypothetical example, if the game sometimes froze up at the beginning, then this release would probably fix that too.
1.2.0 (Dec, 2013)-
If you have ever waited for free Undos, this release is for you!
QatQi now offers a way to play for free for much longer periods of time using opt-in advertising. We finally found a way to do this without interfering with the game aesthetic.
How it works:
When you are low on Undos or Power Tiles, you receive a movie ticket. Tap on the ticket, watch the ad, and instantly earn Power Tiles or Undos. This will allow you to play for hours without running out of Undos.
Viewing is optional, and you can turn it off completely if you prefer never to see the tickets at all.
We also fixed a few other minor issues in this release.
1.1.1 (Nov, 2013)-
Please visit qatqi.com for a detailed description of the new features introduced in QatQi 1.1.0.
This version fixes some issues with the app not launching for some players.
As always, thanks for telling us about these issues so we could fix them quickly!
And to those of you who are waiting for these fixes, thanks so much for your patience!
1.1.0 (Nov, 2013)-
Power Tiles! These tiles automatically change to make the highest scoring word in both directions.
Word Definitions: Tap on any completed word to get its definition.
Word Hints: Word hints are now smarter, and do a better job checking for whether it is possible to fit a word in a given spot.
Undos: We adjusted how we give Undos so that it is more generous. In addition, we now have an option for an Undo Doubler, which doubles the free Undos that you receive. We also added a reminder to let you know when you have received the maximum free Undos.
Minor: Thanks so much for all your support emails. We really do appreciate the feedback, and have made a ton of minor fixes and improvements to QatQi. Keep the suggestions coming!
1.0.2 (Dec, 2012)-
A big thanks to all the players who used the in-game feedback form! This is a big help, and we were able to get a whole bunch of issues fixed quickly thanks to your feedback.
I appreciate the patience of the iPhone 4 folks out there! Your game menu should now work properly.
- Various rare crashing fixes - High scores now showing properly at end of level - Removed incorrect multiple language support - Fixed iPhone 4 menu issue - Fixed high score graph percentile bug - Fixed stats issue where some stats would overlay continually on iPhone screen - Stopped asking for AppStore login on launch for some players - Added Ok button to player name screen - Added player and help buttons back to tutorial screen, so you're not forced to do tutorial after adding a player - Fixed issue with player names sometimes not updating on high score server. - Fixed issue with tiles growing and not shrinking on iPhone - Fixed issue where some older games were not selectable. - New purchase options: 10K and 100K undos - Fixed issue where percentile notice was backwards - e.g. "Your score is in the top 25%" was incorrectly reading "Your score is in the top 75%"
1.0.1 (Nov, 2012)-
Numerous cosmetic enhancements. Improved the menu flow on the main menu screen. QatQi soundtrack no longer plays if you have iPod music playing.
App Store Reviews
Millama, 5 stars:
Well designed word game. The leap in difficulty between Sat and Sun seems Big, especially compared to other leaps in the game.