With iOS 8 Apple launched Metal, an alternative to OpenGL. In this post Amund shows how to use it as an alternative to OpenCL with the example of calculating the Sigmoid function.
Absolutely amazing post from Brad on how and why they used Swift to rewrite a lot of robotics code that was written in Objective-c. If you are still thinking about whether to rewrite your existing code in Swift, do read this post.
Like functional programming? See how to implement basic functional programming methods with Swift in this post.
Finally we can have some fun with the code and get away with ugly curly braces and square brackets. I am pretty sure kids will have a great time learning Swift.
Ever wanted to implement seamless transitions that you see in movies? This is a great post on achieving continuity in app transitions and how iOS and Android support it.
If you are still figuring out a design strategy to cope with the ever increasing size of devices, Kamil has some tips for you.
Debugging API is hard and it only gets harder when you add HTTPS, 3G and 4G connections to the mix. Sebastiano helps you debug such API's with the help of "mitmproxy"
If you think the Android UI development is broken and you often end up with a lot of boilerplate code and poor architecture, Serge offers a solution in this post.
Paul shows how to implement custom drawable states that allow you to tailor your user experience based on data.
This blog post outlines the steps needed to build a multi-device Android and iOS application that uses a true type font, like Font Awesome, for the purpose of iconography.
Trevor writes down hist thoughts on how closely design guidelines should be followed. A good reminder that guidelines are recommendations and not rules.